The Name That Tune Show is a music trivia show, located in Vancouver, British Columbia Canada. We service: Vancouver, Bellingham, Whistler, Victoria, Burnaby, Surrey, New Westminster, Richmond, North Vancouver, West Vancouver, Coquitlam, Port Coquitlam, Maple Ridge, Mission, Harrison Hot Springs, Langley, White Rock, Aldergrove, Abbotsford, Chilliwack, Hope and Squamish. We are affiliated with Spin Doctor Pro-DJ Services, Vancouver Professional DJ Service and Be A Star Karaoke Systems. We have been in the entertainment business for quite some time and pride ourselves in providing high quality services at competitive prices ! Dink & Wink Martinwhale (they are twin brothers, separated at birth) are your hosts of this fun filled, highly interactive show! They will have you sitting on the edge of your seat or standing on it twisting before they are done with you!
Our “Name That Tune” game show is a type of live in-your-face show tailored to corporate team building events, pubs, social clubs and anywhere else you want a captivating, entertaining and fast paced show! Family members, friends co-workers and patrons, as part of a team, play a fun game which involves: naming songs, answering musical and trivia questions for money and/or prizes. In some shows, we get contestants to compete against other players or form teams to compete against another team.
Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's in-house prize suppliers.
Get Your Competitive Juices Flowing...Book Us For Your Next Party! Tel: 604-574-3314 or namethattune@telus.net
In the 50s version, all the tunes played here were selected by home viewers. Each correct tune won money for the winning contestant as well as the home viewers. The first correct answer was worth $25 and every subsequent correct answer doubles the money. Naming all seven won $1,600 and gave a home viewer a chance to come to the New York studio where the show was taped at that time, and play along with the studio contestant in a special round called the "Golden Medley Marathon".The contestants stand across the stage from two large ship's bells and the band starts playing tunes. When a contestant knows the tune s/he runs across the stage to "ring the bell and name that tune!" Four tunes were played every game.
Each tune was worth increasing dollar amounts: Tune #1 - $5 Tune #2 - $10 Tune #3 - $20 Tune #4 - $40
The player with the most money after four tunes wins the game & goes on to the bonus game called "The Golden Medley." In the DeWitt era, when there was a tie (not possible under the first scoring scheme, except at 0-0), both players played as a team.1970s and 1980s Versions
In these versions, prizes were awarded for each correctly identified song. If the contestant gave an incorrect answer at any time during this round, the game ended immediately. However, the player could pass on a tune by buzzing in and saying "pass". If time remained on the clock after all tunes were played, the contestant could attempt the passed tune(s) again. Naming all seven tunes in 30 seconds won the entire prize package, plus the chance to return to the show in a later episode (or episodes) in an attempt to win the $100,000 grand prize. These two versions allow contestants, usually one male and one female, who were selected from the studio audience, to score points as well as cash and prizes by winning music-related games.The GamesRegularly played sub-games on the show included:
Ring That Bell - Seen only on the Dennis James version, this was a throwback to the original 1950s series; two bells were suspended from the ceiling, with each contestant about 20 feet away. The first contestant to correctly "ring the bell and name that tune" scored. Five tunes were played, and the player who correctly guessed three (or the most) tunes won the round and 10 points.
Pick A Tune - Featured early in the first season of the Kennedy version; each tune would feature a list of words which included the words in the tune's title. Players eliminated words so that only the words in the title remained.
Cassette Roulette - This was played during the first few months of Kennedy's version. Eight oversized eight track tapes were displayed, each containing a category, with a corresponding tune played (the contestants alternated in choosing). Four of the "cassettes" also contained a bonus prize, which would be awarded to the contestant who named the tune. Seven tunes were played, and the first player to name four (or the most) tunes won the round and 10 points.
Money Tree - Featured in the Kennedy run from 1975-1977, this game had both players given their own "tree" with a hundred $1 bills on it. While one player tried to guess a tune (up to three were played), his/her opponent would remove bills as fast as possible from the first player's tree until that player guessed correctly or ran out of time; the player with the most money left on his/her tree at the end of the round won (though it wasn't uncommon to see both trees stripped clean). The game was retired because Kennedy didn't like its greedy nature, not to mention contestants having a tendency to cut their fingers on the metal edges that held the bills in place.
Melody Roulette - This was played in both versions (replacing Cassette Roulette during the first season of Kennedy's). A two-level wheel (originally just a one-level wheel) was spun onstage to determine a cash prize for identifying the tune. Early in the Kennedy run (as well as the daytime show with Dennis James), the wheel contained categories, with the contestants selecting one before each spin and receiving $100 if theirs was landed on. However, the categories were later replaced by money amounts ranging from $20-$1,000 (later $100-$1,000) in the Kennedy version ($50-$500 on the 1977 daytime version). Also, in the early days of the Kennedy run, each player selected a $200 space on the wheel, and if it landed on one of those spaces, the player would win $200 right there, in addition to the tune's value. In 1976, an outer wheel was added, which held a space or spaces marked "Double" and was spun in the opposite direction of the inner; in the '70s version, it also featured a space offering a new car, but it could be won only once (in 1979, this was replaced by a more generic "prize" space, which worked the same way). In the Lange version, the dollar amounts initially ranged from $100-$500, with money being awarded after every tune and the wheel spun again for the next tune. This rule was changed about halfway through the Lange run - the spaces on the wheel were now worth between $250 and $1,000, but the wheel was spun only once and the money was awarded to whomever won the round. Five tunes were played (seven in the first half of the Lange version), and the first player to name three out of the five tunes (or 4 of 7) won 10 points. If this amount had not been reached after all tunes were played, the points were awarded to the player who had named more tunes correctly. In case of a tie, five points were given to each contestant on the Kennedy version, while the Lange version (later) had a final tiebreaker tune played. In the Kennedy version, all contestants - win or lose - got to keep the cash in this round, but only the winner of Melody Roulette got to keep the cash in the Lange version.
Sing-a-Tune - This was played in the Kennedy version. Contestants wrote down the names of tunes sung by the show's vocalist, a then-unknown Kathie Lee Gifford, who would famously and humorously replace the titles in the lyrics with 'la-la-las'. Five tunes were played; the first to name three tunes or the player whom named the most tunes wins 10 points and a prize package (splitting the points in case of a tie, and they each received the prize package). Kathie Lee left the show around 1978, and was replaced by the team of Monica Burrus (also known as Monica Francine Pege) and Steve Torme, the son of legendary crooner Mel Torme and stepson of "The $64,000 Question" emcee Hal March.
Build-a-Tune - This was played only on the short-lived 1977 daytime version; the orchestra would play a tune, starting with minimal instrumentation and more gradually added until it became a typical full orchestral arrangement. Five tunes were played; as usual, the winner received 10 points and a prize package, and a tie saw the points being split, and the 2 players each received the prize package.
Tune Countdown - This round was used in the pilot episodes for the Lange version, and was the replacement for Sing-a-Tune until it was finally scrapped for Tune Topics. Players simply buzzed in and named tunes for the duration of 20 seconds, with the clock stopping as soon as someone rang in. At the end of 20 seconds, the contestant who had named the most tunes correctly won 10 points and a prize (a variant of this format was used as the final round on Kennedy's version from 1978-81, only the contestants were given 30 seconds).
Tune Topics - This was the mainstay second round during the Lange version. All of the song titles fit into a given category. Initially, one topic was presented at the beginning of the round – later, five topics were displayed with one of them being chosen by a randomizer. Five tunes were played; the first to name three or the most tunes won 10 points and a prize.
Bid-a-Note - This was the show's signature game played as the third and final round of the main game in both versions (the next to last round on the Kennedy version from 1978-81 and during the tournament in the Lange version). Here, the host would read a clue to a song, and the players would alternate bidding as to how few notes they needed to identify the song (as in "I can name that tune in three notes"). Bidding ended when one contestant finally challenged the other to "Name That Tune", or when one player bid one note (in one pilot episode of the Lange version, the male contestant actually bid zero notes twice, and then correctly identified the tune both times). After bidding, the pianist's hand would show up on split screen to play the notes, after which the player had to name that tune. If the player was correct, he/she scored the tune, but if the player could not name it, the tune went to his/her opponent. The first player to score three tunes won 20 points (10 in the non-finals of the tournament in the Lange version) and a prize (most often a trip).
The player with the most points at the end of the three rounds proceeded to the "Golden Medley" bonus round. If there was a tie at the end of the game, one last tune was played; the first player to buzz-in and name that tune then went to the Golden Medley.The Golden Medley Marathon
The Golden Medley was a bonus round where the day's winner attempted to identify seven tunes in 30 seconds or less.In the Golden Medley Marathon, the winning home viewer and the winning studio contestant worked as a team. They had 30 seconds to name five tunes, and doing so won $5,000 each. They come back for up to four more weeks, meaning that five successful Golden Medley Marathons won them each $25,000.James' Version
On the NBC daily version from 1974-1975, the Golden Medley consisted of six tunes; each one was worth $200 cash, and naming all six in 30 seconds was worth $2,000 cash. Whether or not a contestant won the Golden Medley, that contestant returned the next day; five-time winners received a car and retired undefeated. At the end of the show's run, it was changed to five tunes per day, and only four wins needed for the car, but a contestant had to win the Golden Medley in order to return the next day.Kennedy's Version
In the 1970s weekly version, each tune was worth $500 in prizes (usually, a contestant who got six won a car), and any contestant who named all seven tunes won $15,000 ($10,000 on the 1977 daytime version) in cash and prizes. Starting in 1976, a $15,000 winner would return at the end of the next week's show and try to identify one more "Mystery Tune" for a $100,000 cash prize (paid in ten annual installments of $10,000).The $100,000 Mystery Tune
The contestant entered into a Gold Room backstage, where security guard Jeff Addis opened a safe to reveal a wheel with manila envelopes on it. After selecting an envelope, the contestant was escorted the onstage into an isolation booth (which was wired so that he/she could only hear Tom and the piano). Then Addis opened the selected envelope, handed "The $100,000 Pianist" the sheet music for the song, and handed Tom a sealed business-size envelope. The pianist then played the song while a 30-second timer counted down; once the timer reached 10 seconds, the piano player stopped, and the contestant in the booth had to guess the song's exact title before the timer expired; the contestant was only allowed to give one answer. After the contestant exited the booth, Tom then opened the envelope and read the background information and copyright for the song. An audio recording of the contestant's guess was played, and Tom announced the song's title. If the contestant guessed correctly, he/she won $10,000 a year for a decade; this was also a feature of the short-lived 1977 NBC daytime version and played exactly the same, only the payoff was a lump sum of $25,000. The tunes were usually songs featuring music that contestants and viewers are familiar with, but whose titles were either unknown or not easily discernible (for example, one of the songs was "Fugue for Tinhorns" from the show "Guys and Dolls", but the contestant answered "Can Do", which was part of the lyrics).
Two contestants won $100,000 in 1976, and three in 1977, including one that had been told at first that his answer was incorrect (he said, "If You Will Marry Me", and the answer Tom had was, "The Bus Stop Song"), only to be brought back when the show's musicologists discovered that a song called "If You Will Marry Me" existed with the same music. (Two of the tunes were Someday My Prince Will Come from Disney's "Snow White and the Seven Dwarfs" and Entry, which was the song most people associate with a circus theme.The $100,000 Tournaments
In 1977, eleven of the twelve Golden Medley winners who did not win $100,000 returned for a three-week tournament (the twelfth was taking a 52-day Mediterranean cruise, which was one of the Golden Medley prizes, at the time). In the first two weeks, there were five or six players; it was played like a normal game, except that in Melody Roulette, only the first two players to answer two tunes continued, and the Golden Medley was turned into a competitive game called Golden Medley Showdown (the clock stopped when either player buzzed in or five seconds elapsed) worth 20 points, while Sing a Tune and Bid a Note each scored 10 points. The two winners came back on the third week, playing Melody Roulette, Sing a Tune, and Bid a Note for 10 points each, and Golden Medley Showdown for 30, to determine the $100,000 winner. Unlike the mystery tune prize, this $100,000 was in cash and prizes. Runners-up won $2,500.
In 1978, the mystery tunes were removed, and the show (which had switched to a disco set and theme) consisted entirely of nine-week "blocks". The first six weeks consisted of two-player games, consisting of Melody Roulette, Bid a Note, and Golden Medley Showdown; the six winners returned for a three-week tournament, played like the 1977 tournament except that as Sing a Tune was no longer played, a second round of Melody Roulette was played after one of the three players was eliminated). After six episodes played in this fashion, the six winners return to play, three at a time, over two episodes. Every ninth episode would be a tournament final; the winner of each tournament won $10,000 a year for the next ten years, while the runner-up won a car. A number of celebrity specials filled out the season.
In the meantime you can reach us at Tel: 604-574-3314 or by email: namethattune@telus.net . We are looking forward to hearing from you.The emphasis of our site is on fun and entertainment. We hope our service will be certainly of interest to you.
If you are not familiar with our company and your first contact with us is online: We would be pleased to hear from you! Please let us know what your needs and questions are, we will be more than happy to help.
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